- Deep Knight is the chaotic spear Ultra class and the final advancement of the Church Knight in Rogue Lineage.
- High health pool: Reaches 234 HP with soulbound armor and a built-in helmet.
- Life steal focus: Abilities like Leviathan Plunge and Deep Sacrifice provide massive sustain.
- Quest requirement: You must defeat another Church Knight or Deep Knight to unlock this class.
- Top counter: Poison and bleeding effects completely disable your powerful health regeneration.
Deep Knight Overview & Progression
The Deep Knight is the Chaotic Spear Ultra class in Rogue Lineage, serving as the direct advancement from the Church Knight. This class revolves around wielding the Sanctum Spear, delivering high-damage combos, sustaining through life steal mechanics, and outlasting opponents with rapid health regeneration. Ultimately, a Deep Knight can ascend further to become an Abomination.
Video Highlights:
- Church Knight Botanist build synergy explained
- How to catch grips using Deep Knight combos
- Snap Purge into M1 Impale and Serpent Strike chains
- Defensive play using Light Piercer in tight spaces
- Creative combo weaving with spells and ragdolls
Becoming a Deep Knight permanently fuses the armor and helmet to your character's body. You cannot remove the Deep Knight helmet or armor under normal circumstances, and your physical appearance will mutate to gain eight eyes.
Deep Knight Stat Ratings
| Stat | Rating (1-10) | Notes |
|---|---|---|
| Damage/Hit | 9/10 | Devastating M1s and combo potential |
| Health | 9/10 | 234 HP with helmet and armor |
| Resistance | 7/10 | Solid defense, especially with certain races |
| Combat Mobility | 1/10 | No built-in mobility moves |
| Running Away | 3/10 | Difficult to disengage from fights |
| Difficulty Using | 7/10 | Requires combo mastery and positioning |
How to Obtain Deep Knight
Unlocking the Deep Knight class requires dedication and a willingness to hunt down your own allies. The process involves maxing out your Church Knight skills and completing a specific PvP quest.
Max Out Church Knight
Fully upgrade your Church Knight class. Ensure all skills are purchased and you are comfortable with the base spear moveset before attempting the Deep Knight quest.
Accept the Sanctum Spear Quest
Talk to The Sanctum Spear NPC to receive the Deep Knight quest. The quest requires you to kill another Church Knight or Deep Knight in combat.
Defeat a Church Knight or Deep Knight
Engage and kill another Church Knight or Deep Knight. The kill credit is based on combat tag, not the actual grip. If they die to environmental damage while you have combat tag, you still receive credit.
Purchase Deep Knight Skills
Return to The Sanctum Spear after completing the quest. Purchase all four Deep Knight skills at 500 Silver each, totaling 2,000 Silver for the full kit.
Soul Ripping a Church Knight or Deep Knight will NOT complete the quest. You must ensure the target dies from player damage or environmental factors while you have the combat tag. If another player grips them, the credit is voided.
Skill Purchase Costs
| Skill | Cost (Silver) | Requirement |
|---|---|---|
| Deep Sacrifice | 500 | Complete DK Quest |
| Leviathan Plunge | 500 | Complete DK Quest |
| Chain Pull | 500 | Complete DK Quest |
| Class Traits (Passive) | 500 | Complete DK Quest |
| Total Cost | 2,000 | All Four Skills |
Abilities and Combat Mechanics
The Deep Knight kit is built around aggressive combo extensions and powerful self-sustain. Mastering these abilities is essential for maximizing your effectiveness in both 1v1 and group combat scenarios.
Active Skills
| Ability | Cooldown | Effect |
|---|---|---|
| Deep Sacrifice | 15 seconds | Damages and stuns yourself and nearby enemies, then regenerates HP rapidly. Bypasses block, breaks Mana Shields. |
| Leviathan Plunge | ~45 seconds | Plunge spear into ground, mildly damaging yourself. Increases attack speed and grants life steal on all damage dealt. |
| Chain Pull | 15 seconds | Throw spear forward and pull it back, dragging hit enemies toward you. Excellent combo starter and extender. |
Passive: Prince's Blessing
Upon gaining your first Deep Knight skill, you receive the Deep Knight's armor (x1.8 health, x1.35 health regen, +1.3 cold resist) and the Deep Knight's Helmet (x1.3 health), bringing your total to 234 max HP. The armor and helmet are molded to your body and cannot be removed. You also gain a new face decal with eight eyes.
If you use any ragdolling move immediately after Chain Pull, the target will ragdoll in place without being knocked back. This mechanic is crucial for extending combos and keeping your opponent within striking distance.
Core Strengths
- Damage Output: Short combos can be devastating, and advanced combos can knock Uber classes
- Health Pool: 234 HP combined with healing moves makes you incredibly tanky
- Regeneration: Elder Vampire Deep Knights can regenerate approximately 15 HP per second
- Soulbound Gear: You keep enchants on death and opponents cannot disarm your spear
- Mana Shield Piercer: Light Piercer and Deep Sacrifice easily bypass Mana Shields
Best Race Builds for Deep Knight
Choosing the right race can dramatically alter your Deep Knight experience. Some races cover weaknesses like low mobility, while others amplify your already formidable strengths.
Metascroom
- Slash resistance and Repair
- Synergizes with Spider Cloak or Fairfrozen
- Chain Pull into Light Piercer, Exhaust, Subzero combo
- Incredibly tanky sustain build
Gaian
- Better overall mobility
- No significant HP loss
- Gains slash resistance
- Does not sacrifice artifact slot for Spider Cloak
Dzin
- Combo interruption immunity
- Dodges from Awakened prevent breaks
- Enables vampire builds (currently risky)
- Similar to Fischeran playstyle
Haseldan
- Last Stand and Bloodline synergy
- Basic combo can instantly kill
- Highest burst damage potential
- Devastating when low on HP
Morvid
- Escape combo coverage
- Prevents fall damage
- Fills mobility gaps
- Solid defensive option
Navaran
- Emulate Wing Soar
- Solves combat mobility issues
- Thunder Spear Crash and Spear Crusher options
- Versatile combo additions
If you are struggling with the Deep Knight's low mobility, prioritize races like Navaran or Gaian. If you want maximum tankiness and sustain, Metascroom and Kasparan are excellent choices. Haseldan remains the premier pick for raw offensive power.
Race Synergy Comparison
| Race | Primary Benefit | Playstyle | Difficulty |
|---|---|---|---|
| Metascroom | Tankiness, Repair | Defensive Sustained | Medium |
| Gaian | Mobility, Slash Resist | Balanced Aggressive | Low |
| Navaran | Wing Soar Emulation | Mobile Combo | Medium |
| Dzin | Dodge Interruption | Combo Focused | High |
| Haseldan | Last Stand Burst | All-in Aggressive | Medium |
| Kasparan | Slash and Fire Resist | Ultra Tank | Low |
| Dinakeri | Rune Berserk Damage | Burst Damage | High |
| Morvid | Combo Escape, Fall Damage | Defensive Utility | Medium |
Weaknesses and Counters
Understanding your vulnerabilities is just as important as knowing your strengths. The Deep Knight has several glaring weaknesses that skilled opponents can exploit.
The Deep Knight lacks combat mobility entirely. You have no moves that help you close distance or reposition during fights. Additionally, your reliance on health regeneration makes you extremely vulnerable to damage-over-time effects.
Weakness Breakdown
| Weakness | Explanation | Counter Strategy |
|---|---|---|
| Low Mobility | No moves to help with combat repositioning | Obtain Snap Gelidus for mobility |
| Poison | Totally disables health regen, deals % damage | Use poison immunity races or items |
| Bleeding | Disables health regen temporarily | Avoid fighting other DKs/CKs carelessly |
| Fast Classes | Oni and similar classes can zone you easily | Play patiently, bait their cooldowns |
| Blocking | Opponents holding F can be troublesome | Position correctly, use Deep Sacrifice to bypass |
Poison effects are a direct hard counter to the Deep Knight. They completely disable your obscene health regeneration while dealing percentage-based damage. Unless you have poison immunity, fighting poison-focused builds is extremely dangerous.
Advanced Combo Tips
- M1 Before Skills: Quickly M1 before using Impale, Serpent Strike, or Triple Strike to prevent opponents from being flung, allowing smoother combo continuation
- Wall Pressure: Use M1 Hopper into Snare or Perk on walls to catch running opponents off guard
- Snap Gelidus: Strongly recommended to compensate for your complete lack of combat mobility
- Creative Weaving: Mix ragdoll moves with spells to maintain pressure and keep opponents guessing
Deep Knight Preparation Checklist
Before committing to the Deep Knight path, ensure you have completed these essential preparations to maximize your chances of success.
Deep Knight Readiness:
- Max out Church Knight class with all skills
- Save at least 2,000 Silver for Deep Knight skills
- Obtain Snap Gelidus or plan for mobility solution
- Study Chain Pull combo extension mechanics
- Prepare for permanent armor and helmet fusion
- Practice M1 into skill weave timing
Upon being ordered by The Prince to slay another of your kind, you follow the command without hesitation. Your armor melts to your body, your helmet never to be removed again. Your mind is left shattered, hearing only the calls of The Prince. Do his bidding and spread his influence throughout the land.
Notable Build Variations
| Build Type | Key Elements | Strength | Best For |
|---|---|---|---|
| Standard DK | Sanctum Spear, DK Armor | Balanced | General PvP |
| Fairfrozen DK | Fairfrozen, Spider Cloak | Injury Stacking | Aggressive Players |
| Botanist DK | God Spells, Vidian | Utility and Defense | Creative Playstyles |
| Vampire DK | Elder Vampire, Life Steal | Extreme Sustain | Long Fights |
Frequently Asked Questions
Q: Can I remove the Deep Knight helmet after obtaining the class?
Under normal circumstances, the Deep Knight helmet and armor are permanently fused to your body and cannot be removed. However, Madrasians can bypass this by shifting into someone while already shifted, which removes the DK helmet. Note that Madrasian is generally not recommended for this class due to lack of combat advantages.
Q: Does Soul Ripping a Church Knight complete the Deep Knight quest?
No, Soul Ripping a Church Knight or Deep Knight will not complete the quest. The kill credit must come from combat tag. If the target dies to environmental damage or another player's grip while you have combat tag, you may still receive credit, but using Soul Rip specifically will not count.
Q: What is the total HP of a fully equipped Deep Knight?
A Deep Knight with both the armor and helmet has a total of 234 max HP. The Deep Knight's armor provides x1.8 health and x1.35 health regen, while the helmet adds x1.3 health. This makes the Deep Knight one of the tankiest Ultra classes in the game.
Q: Can Gaians benefit from Deep Knight armor stats?
Yes, Gaians receive the Deep Knight armor stats, but they have reduced regeneration due to how their food bar works instead of standard health regen. Despite this, Gaian Deep Knights are still popular because they gain better overall mobility and slash resistance without sacrificing an artifact slot.
Q: What happens if I die as a Deep Knight?
Deep Knight gear is soulbound, meaning you keep your enchants on death and opponents cannot disarm your Sanctum Spear. However, you can retrieve your armor at The Sanctum Spear if needed. Be aware that retrieving armor this way may take away your Fairfrozen if you have one equipped.